An Overview of Procedurally Generating Virtual Environments

Authors

  • Yinghu Liu

DOI:

https://doi.org/10.62051/ijcsit.v2n1.16

Keywords:

Procedural generation; Parallax Mapping; Skeleton Algorithm; Shape Grammer; Tree-Map Algorithm; L-system

Abstract

Procedural Generation is a method of using computers to generate content, allowing users to manually create content for virtual worlds is a very time consuming and laborious task, with the development of computer hardware, Procedural Generation is a good alternative, Procedural Generation content can be used as models or sketches to provide inspiration for the artist or to improve efficiency, this paper focuses on the representative algorithms used in Procedural Generation, which are commonly used to produce architecture, plants and terrain.

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Published

22-03-2024

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Section

Articles

How to Cite

Liu, Y. (2024). An Overview of Procedurally Generating Virtual Environments. International Journal of Computer Science and Information Technology, 2(1), 141-147. https://doi.org/10.62051/ijcsit.v2n1.16