WANG, Xian. Media Literacy in the Gaming World: Empowering Youth in the Digital Age. Transactions on Social Science, Education and Humanities Research, London, U.K., v. 13, p. 333–340, 2024. DOI: 10.62051/5m67gg90. Disponível em: https://wepub.org/index.php/TSSEHR/article/view/3708. Acesso em: 17 apr. 2026.