Advocacy for AI-Powered Technologies for Promoting Life Education Among Adolescents: A Case Study of Lycoris

Authors

  • Ruige Ma
  • Baidi Yuan

DOI:

https://doi.org/10.62051/8x97k644

Keywords:

AI-Powered Technology; Life Education; Adolescents.

Abstract

It is necessary for a sense of familiarity coincides with high school students being developmentally the most susceptible  to emotional distress as separations and loss become commonplace within the context of a globalized and highly mobile society. The kind of practical lessons which life education offers, tackling subjects like death, revival, experience and maturity is also important for their overall growth and hence need of the hour. In this paper, we present the design of an innovative AI-based simulation game, named Lycoris, that combined the Gestalt Empty Chair technique for psychotherapy. Through it, adolescents can have an organized, mindful conversation with a digital representation of a deceased person or even themselves that facilitates catharsis and gives a greater understanding of life. Testing within the firm reported positive results, with the grief index dropping by 24.9% and the understanding index rising by 41.9% among users. We present Lycoris, a novel system accompanied by a theoretical foundation, system architecture, psychological design framework, and empirical impact, to garner excitement over its potential to revolutionize youth life education through scalable, adaptive forms of AI.

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Published

21-08-2025

How to Cite

Ma, R., & Yuan , B. (2025). Advocacy for AI-Powered Technologies for Promoting Life Education Among Adolescents: A Case Study of Lycoris. Transactions on Social Science, Education and Humanities Research, 15, 172-178. https://doi.org/10.62051/8x97k644