Curiosity Cartography: Way Finding System Design

Authors

  • Yang Miao

DOI:

https://doi.org/10.62051/j4g25k40

Keywords:

Way Finding System; Children; Museum.

Abstract

This paper analyzes the background concept of Hong Kong M+ Museum, extracts the word "connection" as the main concept of the new way finding system, analyzes the shortcomings of the current way finding system, optimizes and innovates the current way finding system, and adds a Child-friendly design to prevent children from getting lost. Strengthen the location of the service desk and the easy-to-remember areas in the museum to help visitors establish a sense of space.

Downloads

Download data is not yet available.

References

Hölscher C, Meilinger T, Vrachliotis G, et al. Finding the way inside: Linking architectural design analysis and cognitive processes[C]//International conference on spatial cognition. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004: 1-23.

Donald, Norman. Design Psychology[J]. China Information Press, 2003, 2:003-10. (Chinese version).

Chen, Chia-Yen, Bao Rong Chang, and Po-Sen Huang. Multimedia augmented reality information system for museum guidance. Personal and ubiquitous computing 18 (2014): 315-322.

Turner, Phil. A psychology of user experience: Involvement, affect and aesthetics. Springer, 2017.

Othman, Muhammad Fikri Saidi, Nur Fatin Athirah Mohd Narawai, and Muhammad Salehuddin Zakaria. A Study On Wayfinding System in National Museum Kuala Lumpur. Idealogy Journal 7.1 (2022): 80-84.

Downloads

Published

26-01-2024

How to Cite

Miao, Y. (2024). Curiosity Cartography: Way Finding System Design . Transactions on Economics, Business and Management Research, 4, 146-150. https://doi.org/10.62051/j4g25k40