Study on Negotiation Skills Copyright Discussions Between China And Japan
DOI:
https://doi.org/10.62051/s28qc907Keywords:
Copyright; Negotiation; Arknights; Negotiation Techniques; Cultural Products.Abstract
With the accelerating trend of global digitization and evolving international trade rules, China and Japan are increasingly collaborating in the production and consumption of cultural products. In the game industry, Japan, the third-largest game market globally, attracts high-quality game content, while China, the second-largest market, boasts a rapidly growing industry. This paper examines the significance and application of copyright negotiation skills between China and Japan, focusing on the case of Arknights successfully entering the Japanese market. It first addresses the copyright issues of secondary creation encountered by Arknights during its market entry, emphasizing the importance of cross-cultural communication and legal comprehension in negotiating copyright attribution and economic benefit distribution. The analysis then delves into localization and technical support negotiation skills, highlighting challenges and strategies for market access and compliance. Finally, the paper offers recommendations, such as enhancing pre-negotiation preparation, employing flexible negotiation strategies, and improving negotiation team skills through role-playing. These discussions aim to provide valuable insights for Sino-Japanese cooperation in the cultural products market and serve as a reference for future cross-border copyright negotiations.
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