FENG, Yujie. Evolution of Shader Technology: From Fixed Pipeline to Real-Time Ray Tracing, A Case Study on Racing Games. Transactions on Computer Science and Intelligent Systems Research, [S. l.], v. 9, p. 246–252, 2025. DOI: 10.62051/tfm0jg64. Disponível em: https://wepub.org/index.php/TCSISR/article/view/5475. Acesso em: 17 aug. 2026.