Simulation Design and Research of Flame Generation in Virtual Fire Scene Based on Unity3D

Authors

  • Lixiao Dong

DOI:

https://doi.org/10.62051/9eba1h85

Keywords:

Unity3D, Particle systems, Human-computer interaction.

Abstract

Since the 21st century, with the continuous development and progress of science and technology, the possibility of fire danger is also rising, the requirements of public fire safety management have also been improved accordingly, and the problems in its fire safety management work make it difficult to meet the management requirements. The selection of firefighters has also become the top priority of management, good psychological quality of firefighters can keep calm in the face of fire explosions and various emergencies, and can make the most correct choice to complete the rescue and fire fighting work. In this paper, a building in a certain location is selected as the location to simulate the scene of fire. Through human-computer interaction to judge the psychological quality of firefighters. First use major modeling software such as 3ds Max, Adobe Fusecc, or find material in the Unity3D store to create models of fire scenes and people and import them into Unity3D. Using Unity3D's own particle system component to build flame models, adding collision body components to all models to detect their collision detection mechanism and the mechanism of flame spreading combustion. A Scenario-based Communication Ability Evaluation System Based on Traditional Cognitive Behavior Measurement and Advanced Eye Movement, EEG and NIR Acquisition Techniques.

Downloads

Download data is not yet available.

References

[1] Weiguo Chang,Zheng Wang.Research on the Application and Methods of Particle Systems in Computer Games [J].Journal of Changchun University, 2008, 18(12):3.DOI:10.3969/j.issn.1009-3907-B.2008.06.008.

[2] Zhang, Wu, Zhang.Study on Modeling Method Based on Particle System.Computer Science(2003)

[3] GUO, Y. (2020). Design and Development of Virtual Tubing for Mine Air Flow Control Based on Digital Twin Technology. Chang’an University.

[4] Zhang, B., & Hu, W. (2017). Game Special Effect Simulation Based on Particle System of Unity3D. In 16th International Conference on Computer and Information Science (pp. 595-598). IEEE.

[5] Xuan, L. (2017). Research on Key Technologies of Coal Mine Fire and Smoke Simulation Based on Particle System. Shandong University of Science and Technology.

[6] Ding, G. (2023). Research and Development of Situational Communication Ability Assessment Tool Based on Multi-modal Data Fusion. Beijing Normal University.

[7] Huajian Zhu,Junfang Chen,Zhu,.Characteristic parameters of the jet flame and its thermal radiation intensity calculation [J].Journal of the Institute of Water Transport Science, 2000, 01(v.23;No.120):36-41.DOI:CNKI:SUN:SKKK.0.2000-01-004.

[8] Xiao-hui Chen,Wang Guangjun, Tao Jianlin,. Design and implementation of explosive breaking particle system based on Unity3D [J]. Digital design, 2017(6):4. DOI:10.19551/j.cnki.issn1672-9129.2017.06.001.

Downloads

Published

17-10-2024

How to Cite

Dong, L. (2024) “Simulation Design and Research of Flame Generation in Virtual Fire Scene Based on Unity3D”, Transactions on Computer Science and Intelligent Systems Research, 6, pp. 83–94. doi:10.62051/9eba1h85.