Optimization and Performance Evaluation of Artificial Intelligence Algorithms in Game Design
DOI:
https://doi.org/10.62051/djvg3176Keywords:
Game design; Artificial intelligence; Dynamic Game AI Fitness Optimization Algorithm; Performance evaluation.Abstract
This article aims to optimize artificial intelligence algorithms in game design to enhance game performance and player experience. Therefore, an innovative method called Dynamic Game AI Fitness Optimization Algorithm (DGAFOA) was proposed in the article, and its effectiveness was verified through experiments. In the experimental section, this article applies the DGAFOA algorithm to a typical role-playing game and compares it with traditional fixed parameter AI algorithms. The experimental results show that the DGAFOA algorithm exhibits significant advantages in key indicators such as game task completion rate and player satisfaction. Specifically, game AI using the DGAFOA algorithm can respond more quickly and accurately to player behavior, improving the overall smoothness and fun of the game. In addition, the DGAFOA algorithm also introduces ε- The greedy strategy balances exploration and utilization, effectively avoiding the problem of AI getting stuck in local optima. This enables game AI to maintain stable performance while still possessing the ability to explore new strategies, bringing players more surprises and challenges.
Downloads
References
Ma Lisa, Li Qingnan. Research on intelligent design model construction supported by artificial intelligence [J]. Art and Design: Theoretical Edition, 2022(6):85-87.
Zeng Yuyi. Research on the possibility of individual educational games with artificial intelligence technology as the core [J]. Economist, 2023(6):213-214.
Ma Weiwei, Zhang Jinkun. The principles of artificial intelligence and cognitive science in gamification intelligent teaching: taking ARA as an example [J]. Psychological Research, 2020, 13(4):9.
Liu Yifan. Analysis of the application of artificial intelligence in game development [J]. Digital Design, 2019, 8(7):1.
Wang Ping. Application Analysis and Design of Artificial Intelligence in Educational Video [J]. Audio-visual Education Research, 2020, 41(3):9.
Qiu Zechun, Wen Yuan, Zhang Zhe, et al. Making simple indie games based on UE4 [J]. Electronic World, 2022(2):16-18.
Deng Jiale, Peng Yujie, Deng Cheng. Design and implementation of artificial intelligence sign language TV broadcasting system based on game engine [J]. Radio and TV Information, 2022, 29(S01):109-112.
Li Tian, Zhang Shumei, Zhao Junli. Design and implementation of intelligent flow path-finding algorithm for real-time strategy game [J]. Computer Application, 2020, 40(2):6.
Sun Lin, Yang Lin, Hou Junke. Python-based system design to prevent teenagers from indulging in games [J]. Network Security Technology and Application, 2023(1):51-52.
Downloads
Published
Conference Proceedings Volume
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.







